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The Fools journey through the Wands

The Ace of Wands tarot cardThe story of the Fools third journey takes him through the suit of wands. Wands normally refer to ideas and creativity, they correspond to the spring season and the element fire.

When the Page of Wands comes into the Fools life he tells him of an idea that had that never come to fruition, the Ace of Wands brings the Fool a new solution to get the idea off the ground which he's sure will solve the problem, this ignites the fire of enthusiasm within the Fools heart. The 2 of Wands brings a need for collaboration and then the 3 of Wands gets him excited, telling him of eminent success. Things go well then the 4 of Wands says thing are so successful that expansion is on the cards but the 5 of Wands sends him a warning, the Queen of Wands whispers to him that the project could fail because of jealousy and conspiracies against him.
The 10 of Wands tarot card Fresh encouragement comes when the King of Wands inspires the Fool with courageous talk and he overcomes the setbacks, the journey continues with the 6 of Wands bringing news of general acclaim for his achievements. The 7 of Wands now tells the Fool it's going to be hard to better his achievements so far but the 8 of Wands tells him it will be worth it. Troubles loom again and the 9 of Wands tells the Fool to use his integrity and be courageous in his struggles, but in the end the 10 of Wands tells the Fool the workload was to great. The Journey ends in failure.

Quick Reference






Major Arcana
The Fool with the Magician, the High Priestess and the Empress.

The Emperor with the Hierophant, the Lovers and the Chariot.

Strength with the Hermit, the Wheel of Fortune and Justice.

The Hanged Man, Death, Temperance, the Devil and the Tower.

The Star with the Moon, the Sun, Judgement and the World.

Court Cards
Pages Knights
Queens Kings

Pip Cards
Aces Twos
Threes Fours
Fives Sixes
Sevens Eights
Nines Tens

The Major Journey The Cups Journey The Pentacles Journey The Swords Journey

Learning to love your enemies always
sounds hopelessly idealistic, but it isn't really.
One thing your enemies do is show you yourself
through a distorting glass. it can be an informative experience.


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